Mar 11, 2006, 01:46 AM // 01:46
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#1
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Black Widow [Wi] / Team Dangerous [DnG]
Profession: W/Mo
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The Sound Problem
Post here if u have a problem with the sound since the last update and cant get it back to how it used to be, and have adjusted the sliders already.
I have a problem getting the following skills to have any sound effect at all and have fiddled with the slider enough:
Mending
Balthazars Spirit
Blessed Aura
Blessed Signet
I havent played too much since update but im sure theres more, since alot of people complaining!
i would like an option to just turn off all the extra stuff and have it back to how it used to be;(
Quote:
Originally Posted by Klmpee
idk those r to leet for sound.
To turn of the option.. f 11 then turn quality off all the way.. i like the sounds tho
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Thanks for the great input i have already played with the sliders
Last edited by X-Bomb; Mar 11, 2006 at 01:55 AM // 01:55..
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Mar 11, 2006, 01:51 AM // 01:51
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#2
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Florida USA :)
Guild: [Anti]
Profession: W/E
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idk those r to leet for sound.
To turn of the option.. f 11 then turn quality off all the way.. i like the sounds tho
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Mar 11, 2006, 01:51 AM // 01:51
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#3
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Ascalonian Squire
Join Date: Aug 2005
Location: UK
Guild: myst
Profession: N/Mo
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hi xb
I have sounds but when someone casts an enchantment.. when i stand on that spot where they were i will hear them casting it over and over
Also i have delayed sounds, I do heal sig and no sound.. 5 seconds later il hear it lol
Last edited by Mercury Angel; Mar 11, 2006 at 01:55 AM // 01:55..
Reason: doublepost : merged
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Mar 11, 2006, 01:54 AM // 01:54
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#4
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Aquarius
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
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The sound seems to try too hard to be stereo. It makes it difficult to focus, especially with only one earphone in. I've also gotten some stuck loops of sounds from time to time, and jitters in battle sounds.
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Mar 11, 2006, 02:00 AM // 02:00
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#5
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Frost Gate Guardian
Join Date: May 2005
Location: Australia
Guild: Slash Fail [ftl]
Profession: E/
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Hello, I too have this sound problem. It appears as if I can only hear a few sounds at a time, some sounds keep cutting off - and I hear some sounds repeating themselves over and over aswell.
I've tried fiddling with the slider in game, fiddling with dxdiag and device manager, with still no luck. Please Anet fix this problem! >_<
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Mar 11, 2006, 02:14 AM // 02:14
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#6
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Frost Gate Guardian
Join Date: Aug 2005
Location: Minnesota
Guild: Well if you're bored, then you're boring!
Profession: R/
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Intermittent bowstring pullback and barrage release sound is quarky too, as is the timing on the barrage skill (and all the interupt skills). I attributed this to perhaps an overwhelming amount of lag due to lots and lots of people logging in and receiving their large patch.
Or maybe my eyes aren't catching up to my fingers like they used to...
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Mar 11, 2006, 02:29 AM // 02:29
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#7
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Krytan Explorer
Join Date: Dec 2005
Profession: Rt/A
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everytime i play some type of pvp, the end of the match always ends in some sound looping till the next round starts. which is starting to irritate me, i sent anet a bug report.
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Mar 11, 2006, 02:33 AM // 02:33
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#8
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Krytan Explorer
Join Date: Dec 2005
Location: NY, New York
Guild: Warlords of Earth [WAR]
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yea i've had the same problem its getting really annoying. Anet should've tested it out a little more or made sure it would work better before implementing it
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Mar 11, 2006, 02:46 AM // 02:46
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#9
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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It seems to be certain skills that are having the looping sound for me.. inspired hex and mantra of recall constantly play the sound from the spot where it was cast ... kind of ammusing, since I use them quite frequently in a match ^^
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Mar 11, 2006, 02:49 AM // 02:49
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#10
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Academy Page
Join Date: Mar 2006
Guild: lf guild
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I have the problem where no skills I use have any sound effect at all but after I use them (in most cases when the fights over) I hear the sound effect of the skills I previously used over and over again.
It freaks me out.
And I havent smoked cack in like a week so we can rule that out.
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Mar 11, 2006, 03:01 AM // 03:01
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#11
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Jungle Guide
Join Date: Jun 2005
Location: CA
Guild: in it for the trimmmm
Profession: R/
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it sounds weird on surround sound [I don't know if it actually uses the 5 channels, but left and right and the center when something plays it feels like the sound is surging around me in a circle nonstop]
it's trrriiippppppy.
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Mar 11, 2006, 04:11 PM // 16:11
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#12
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Wilds Pathfinder
Join Date: Jan 2006
Location: WoW. :3
Guild: PM if you need me.
Profession: W/
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When I'm 55ing, and having to recast my spells very often to gain the Divine favour heal, this looping effect is damn annoying. >.<
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Mar 11, 2006, 04:48 PM // 16:48
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#13
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Sound. Sucks. Please. Revert.
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Mar 11, 2006, 05:00 PM // 17:00
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#14
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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I was very surprised to see DS3D put in (no objection) instead of EAX but I can see why.
Unless you have a creative card, cpu resources of EAX emulation on non creative labs cards is much higher then on non-creative labs cards, where DS3D is part of the DirectX API's which all cards tend to support more universally.
http://www.thevirtualworkforce.co.uk...ound_cards.htm
Quote:
DS3D - DirectX Sound 3D is a "primitive" method of emulating 3D surround but has recently improved considerably. Microsoft's DirectX Sound 3D offers a range of commands to place a sound in 3D space, in a technique known as positional audio. In a nutshell, DS3D manipulates the characteristic of sounds to make them seem to come from a specific direction, such as from behind or from the left, and to give the impression that you have more than 2 speakers. Originally this was all done through the CPU and required significant processing power. It was not until DirectX 5 that Microsoft allowed DS3D to be accelerated by third party hardware, reducing the stress on the main system CPU
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I have no doubt there going to be "tweaking" this, especially getting the 3d sound aspect. I expect to see in the future presets for headphones, desktop speakers, multi-channel so it will sound better (more accurate) based on you speaker setup.
Assuming if you slide to the far left you turn off DS3D.
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Mar 11, 2006, 05:09 PM // 17:09
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#15
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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If you slide it far left, you turn off more than just 3d sound. Half the sound effects in the game disappear. I just toyed around with it in observer mode. It is so broken right now, I'm gonna have to play with no sound at all until this is rectified.
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Mar 11, 2006, 05:19 PM // 17:19
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#16
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Frost Gate Guardian
Join Date: May 2005
Profession: W/N
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The only place I have sound problem is the Fire Island. Everything else seems to be fine for some reason. :S
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Mar 11, 2006, 06:40 PM // 18:40
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#17
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Wilds Pathfinder
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I'm also having similar problems, and the music stops playing after the first track or so.
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Mar 11, 2006, 06:48 PM // 18:48
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#18
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Academy Page
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Slider on the far left turns half of the sound effects off, and I just hear weird tingling sounds when trying to hit something with weapon. Several skills don't have any sounds at all, weird loops etc.
Please, give us an option to go back to previous sounds.
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Mar 11, 2006, 07:14 PM // 19:14
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#19
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Academy Page
Join Date: Jan 2006
Guild: Master Casters [MC]
Profession: R/Me
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For some odd when I was in Heroes Ascent I heard sounds like someone digesting their food in my headphones, i thought it was Vent acting up though so I left it at that.
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Mar 11, 2006, 07:18 PM // 19:18
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#20
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Academy Page
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I have the same problem myself, certain sounds will keep repeating themselves over and over without end (and there's really no describing how utterly annoying this gets after a while). Also, the new "3D" audio makes the effects sound muffled and blurred, and a few sound effects even seem to have outright disappeared. A.Net can claim they've "improved the performance of the game's audio engine" all they want. I say the overall quality of the sound effects has taken a rather large nosedive.
Please give us the old audio engine back, right now. Or give us an enable/disable option.
- Mana
Last edited by ManaCraft; Mar 11, 2006 at 07:25 PM // 19:25..
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